Yes, I played Mortal Kombat at a very young age, I promise you, I turned out fine.Ī trick against the AI that works well for me is to jump backwards and then throw a kick. If you know the AI well enough, you can totally mess with it via Sindel's scream I was able to do it when I was less than 10 years old. How did this get past playtesting? Noob Saibot's cloud projectile gives him a very unfair advantage, and he has a kick combo that is laughably easy to pull off. Rain can set up some easy infinite combos, and his super roundhouse kick is such bait for that. An old Mortal Kombat game suffers from balance issues, but MK Trilogy shifts into maximum overdrive. And besides, it's not a balanced roster, either. The roster is nicely sized, but again - when the AI is so annoying, what's the point? You have to basically plan around the AI to win. Graphically, it's fine, and though it's weird to not have the MK1 soundtracks here, I am fine without them, given how the MK3 songs turned out. Be careful.īasically, the core gameplay took some significant hits here. As if that's not enough, the sound cues for Fatalities and the like are messed up as well. where you face multiple opponents, one by one), the wrong voices play for male fighters. On top of that, during the Endurance fights (i.e. My goodness, the increased pitch of their voices make them sound so terrible. The voices are modified, especially Liu Kang's and Sheeva. Most of the soundtracks have this strangely lower pitch than they should have, it's really easy to tell with the songs from UMK3, and strangely the MK2 songs in this game are fine. Another problem is that the sound was mostly butchered. That's the routine for this version of MK Trilogy. Pick a tower of opponents, then wait for your fight to load. It's still bothersome to make your choice of game mode, then wait. I know, this is something that gamers simply had to put up with on the PS1. The PS1 version has a different set of problems. Hell, the N64 has an even tougher AI since it's a little harder to get it to open itself up for damage, but that version has other problems of its own. You might notice that I said "multiple chances" - yes, this game came out across multiple consoles and none of them really fix the AI. That said, there was no good reason to keep the AI intact for console ports of those games, or for MK Trilogy. Now, I get it, UMK3, and even MK2, were designed to get people to dump coins into the arcades until they beat the game. It will feel like you're playing rock paper scissors with an evil mind reader that knows what you're going to pick. Otherwise, enjoy having the AI directly react to your actions. In order to beat this game, and UMK3, for that matter, you have to basically study the AI's behavior, and make it so that the AI opens itself up for a beating. It's a game that had multiple chances to fix a big issue with the game it's based on - Ultimate Mortal Kombat 3.
0 Comments
Leave a Reply. |